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Wednesday, February 27, 2008

Expansions and Booster Packs


On March 8, 2007, Electronic Arts released the Northern Strike booster pack for the Battlefield 2142 game.[8] In Northern Strike, the battle moves to northern and central Europe in 2145, 3 years after the war began. The PAC has set up strongholds in the urban areas left abandoned due to their constant assault, and the advancing ice sheets. The EU launches an offensive to take back its land from the PAC. This fictional invasion greatly resembles the 1944 invasion of Normandy, whereas Europe was finally reclaimed by Allied Forces after an invasion expedition had arrived.
The booster pack contains ten new unlocks, three new maps, two new vehicles, and a new game mode called Assault Lines. The booster pack was exclusively available through the EA Link for $10.00 USD; Since January of 2008, Battlefield 2142 Deluxe Edition contains Northern Strike. It is now available from retailers outside the U.S..[9]

Vehicles
The expansion adds two new vehicles (IFVs, or Infantry Fighting Vehicles): the Hachimoto IFV for the PAC, and the Goliath IFV, a heavily armored urban warfare vehicle, for the EU.

Type 36 Hachimoto
The Hachimoto is an extremely fast hover vehicle. Its lack of friction while moving paired with its high speed makes it a challenge to control without practice. It shares the FAV's speed boost function, giving it an enhanced ability to make hit-and-run attacks; this makes it especially lethal to the EU's slow and cumbersome Goliath provided there is a gunner present as the driver's weapon can not damage heavily armored vehicles. It also has very weak armor; it is only immune to small arms fire and takes heavy damage from anti-vehicle munitions. The driver and gunner are also almost completely exposed to enemy fire, making them extremely vulnerable to snipers when not moving. It features driver-operated cannons similar to but weaker and less accurate than the auto-cannons on the PAC battlewalker that cause a small amount of splash damage. Curiously, these guns also feature aircraft 'lock-on' rings when pointed at enemy aircraft which have no effect other than outlining the aircraft since none of the weapons will seek the locked target. The gunner seat features a high-speed grenade launcher as the primary weapon and a secondary TV-guided missile launcher which always faces the vehicle's, not the turret's, forward direction and is similar to the TV-missile in the gunner seat of the gunship except that it has a shorter range and a consequently slower speed.

A3 Goliath IFV (Infantry Fighting Vehicle)
The Goliath is similar in size and shape to an APC, but has significantly stronger armor that continuously regenerates. The armor’s regeneration is generated by seven repair cells which are located on the top frontal area, back and both sides of the Goliath, with one located on the top frontal area and two on each of the remaining areas. The cells are black with blue highlights and glow electric blue while making repairs, otherwise lying dormant. These cells are easily destroyed, requiring only a single direct hit from most anti-vehicle munitions (you are awarded 'Points for Destroying a Strategic Point or Object' for each one you destroy). As each repair cell is destroyed (they cannot be repaired once damaged or destroyed), the Goliath's ability to regenerate armor is diminished, making the vehicle progressively easier to destroy.
The Goliath's frontal armor is exceptionally strong (even among vehicles) and can withstand a large number of anti-vehicle motion mines, sustaining fairly minimal damage (which is then quickly repaired by the repair cells). This ability allows the Goliath to clear minefields for other vehicles behind it. The forward armor is much more resistant to rocket and anti-vehicle turret fire than the rest of its body. The strength of the armor is balanced by the vulnerability of the repair cells to motion mines: motion mines have a high damage and a large blast radius, enabling a single well-placed mine hit to destroy one or more consoles and deal significant damage if they strike the side or rear of the vehicle.
The repair cells stick out from the side of the vehicle which allows them to be targeted. even when the Goliath is facing directly at its attacker. In a teaser trailer, the Goliath is shown completely unscathed from an EMP strike, orbital strike, a number of blows from infantry missile launchers, and even a head-on collision with a FAV. The Goliath operates similarly to an APC with respect to passengers: both vehicles have a weapon for each passenger; however, the Goliath does not have drop pods and has fewer seats.
The Goliath has only four turrets. The front two are projectile cannons, whose rounds explode upon impact and easily kill infantry (but have a limited ammo supply). The rear turrets are machine guns that have an unlimited ammo supply but are less effective against infantry. Neither of these weapons are effective against heavily armored vehicles, such as the walker or tank, and both overheat when fired continuously for any great length of time.
The Goliath driver's weapons consist of a shotgun-like scatter-cannon with limited effectiveness at long ranges, and a launcher for a motion-mine-like ballistic projectile that explodes when a vehicle comes too close. (or on direct impact with an enemy vehicle while still in the air)
The Goliath is only available in Assault Lines mode on Northern Strike maps and only to the EU forces at one spawn point.

Awards and Unlocks
Northern Strike contains eleven new awards: Four new ribbons, two new badges (with three ranks each), and a new pin. Each new award in Northern Strike is worth one equipment unlock credit including each level of the badges for a total of ten unlock credits(except the pin, which is worth 10 career points toward your in-game rank). While these unlocks can be used to unlock Northern Strike Items, they can also be used to unlock items from the core game. While it is not possible to permanently acquire Northern Strike unlocks without purchasing the expansion, they can be chosen as Field Upgrades if the unlocks preceding them are unlocked, or can be used by picking up the equipment of a fallen soldier if that soldier had a Northern Strike unlock equipped when he died.

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