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Friday, February 22, 2008

Battlefield 2142 – Review

For a good long while I was looking for the right compound word to use to describe this game. After consulting with my friends and family, town elders, and unnameable things that live in the outer walls of a madman’s imagination, I settled on one: Review-Proof. Battlefield 2142 is made for people who played Battlefield 2, which was made for people who played the Desert Combat mod for Battlefield 1942, which was made by people who played Battlefield 1942, for people who played Battlefield 1942. Okay, that got a little complicated towards the end there, but that incoherence serves to illustrate my point—this isn’t a game for newcomers or the uninitiated. So what’s the point in reviewing it?
A multiplayer-only first person shooter (FPS), Battlefield 2142 is set in the titular year, when a new ice age has arrived, and the Eurpoeans are battling the Asians for the relatively small amount of land left available for the Earth’s humans to safely inhabit. They do this with assault rifles, tanks, and bipedal mechanized assault vehicles (think Mechwarrior’s Battlemechs, but far less powerful and more awkward to pilot). Beyond that, there’s nothing to synopsize or explain. The game has no content beyond its concept—up to 64 players gather on a server and shoot at each other until they decide to stop. There’s no beginning, no ending, just endless conflict. One of those ‘long wars’ that are so popular these days.


Whether the game is good or bad is almost beside the point. It’s like asking if basketball is a good or a bad game. It’s not either one. It’s just something that people do when they want a little fun competition. 2142 is based on the exact same concept. It’s little more than a way for people to kill a little time killing strangers on the internet. There’s nothing wrong with that, and the game delivers what it promises—but it’s more than a little strange just how aggressively the game is marketed solely to its base—to the point that it seems actively hostile anyone picking it up for the first time.
2142 features no training mode of any kind. If this was a player’s first FPS ever, they would find themselves bewildered in a bizarre, brutal landscape. Obviously this isn’t a game that attracts first-timers, but it’s equally hostile to anyone who hasn’t played previous Battlefield games. I’ve played every important FPS ever made, and a large number of the obscure ones as well, and I was in way over my head with this game. This problem is mostly caused by the vehicles that are featured so prominently. To say that they’re alienatingly hard to use would be quite an understatement. The various airships are basically impossible to use without training, and the game offers none. The only way to learn was by trial and error, crashing over and over again until I kind of got the hang of it. Of course, doing this massively annoyed my teammates, who probably would have preferred that the aircraft be used to actually help them beat the levels.

Whether the game is good or bad is almost beside the point. It’s like asking if basketball is a good or a bad game. It’s not either one. It’s just something that people do when they want a little fun competition. 2142 is based on the exact same concept. It’s little more than a way for people to kill a little time killing strangers on the internet. There’s nothing wrong with that, and the game delivers what it promises—but it’s more than a little strange just how aggressively the game is marketed solely to its base—to the point that it seems actively hostile anyone picking it up for the first time.
2142 features no training mode of any kind. If this was a player’s first FPS ever, they would find themselves bewildered in a bizarre, brutal landscape. Obviously this isn’t a game that attracts first-timers, but it’s equally hostile to anyone who hasn’t played previous Battlefield games. I’ve played every important FPS ever made, and a large number of the obscure ones as well, and I was in way over my head with this game. This problem is mostly caused by the vehicles that are featured so prominently. To say that they’re alienatingly hard to use would be quite an understatement. The various airships are basically impossible to use without training, and the game offers none. The only way to learn was by trial and error, crashing over and over again until I kind of got the hang of it. Of course, doing this massively annoyed my teammates, who probably would have preferred that the aircraft be used to actually help them beat the levels.


By Daniel Weissenberger

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